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A privacy-first school-to-school collaboration platform built around an interactive globe showing communities connecting across the world.
Full-stack systems, interactive Unity applications, Unreal Engine development, and rapid technical prototypes — from architecture through deployment.
I’m available for contract development, prototype / proof-of-concept work, Unity and Unreal projects, and selected longer-term product engagements.
Client, product, and R&D work across interactive software, game technology, and web systems.
An interactive education platform combining a Unity application with a web-based organizational dashboard and supporting backend systems.
A privacy-first school-to-school collaboration platform built around an interactive globe showing communities connecting across the world.
UE5 environment and terrain work involving landscape generation, world expansion, biome development, and difficult terrain-transition problems.
An experimental game-AI simulation system built around observed actions, memory, belief updates, and changing behavior over time.
I started by shipping Unity mobile games, moved into cross-platform and XR work, and then into full-stack product systems. The common thread has been taking software from build through production delivery.