Software Developer · Product Builder

I build software.

Full-stack systems, interactive Unity applications, Unreal Engine development, and rapid technical prototypes — from architecture through deployment.

7+ years professional software developmentMobileUnityFull-stackCloudUnreal
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What I do

I’m available for contract development, prototype / proof-of-concept work, Unity and Unreal projects, and selected longer-term product engagements.

Product developmentEnd-to-end product work across frontend, backend, infrastructure, integrations, and deployment.
Rapid prototypesFocused prototypes and PoCs for validation, funding, investor demos, and stakeholder review.
Unity & UnrealGameplay and interactive systems, tooling, world development, and backend/service integration.
Existing systemsDebugging, extending, integrating, or taking over software that already exists and needs forward momentum.
Go · Unity · Unreal Engine · React / Next.js · TypeScript · AWS · PostgreSQL · Redis · Docker

Work examples

Client, product, and R&D work across interactive software, game technology, and web systems.

Active product

Hello World

A privacy-first school-to-school collaboration platform built around an interactive globe showing communities connecting across the world.

Unreal Engine

Kaldrune

UE5 environment and terrain work involving landscape generation, world expansion, biome development, and difficult terrain-transition problems.

R&D

Companion Cognitive Simulation

An experimental game-AI simulation system built around observed actions, memory, belief updates, and changing behavior over time.

Professional background

7+ years in production software.

I started by shipping Unity mobile games, moved into cross-platform and XR work, and then into full-stack product systems. The common thread has been taking software from build through production delivery.

Shipped mobile titles Built educational Unity games from MVP through Google Play and App Store release, including titles that reached millions of downloads.
Mobile & XR delivery Delivered Android, iOS, Oculus, and HoloLens applications, with supporting C++ plugin work, updates, and production release workflows.
End-to-end product systems Expanded into Go backends, React dashboards, AWS infrastructure, WebGL integration, real-time systems, and complete product delivery.